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Unicorn head modelled in BlenderArt
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It's a unicorn I made in Blender to get some practice with box modelling and subdivision surfaces.
Currently I'm working on making it into a tap handle too. I'm currently pretty fascinated by the mixing mechanical and organic elements so that's a fun project.
Also - I've included the .blend file if you want to play with it. To get the the final STL I applied the mirror modifier and sculpted the mane afterwards, so it doesn't have the completed hair in the .blend.
Materials and methods
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