Thanks for downloading!
We'd love to hear from you if the print was successful.
Ultimaker Airplane Model
Snapfit airplane model by Valcrow. You can download the files here and follow the print and assembly tutorial on our site!
Art
Creative Commons Attribution Noncommercial Share Alike
Commercial use is not allowed, you must attribute the creator, you may remix this work and the remixed work should be made available under this license.
Description
You can find our detailed print and assembly guide here: https://ultimaker.com/en/resources/20399-airplane-model
Please note that only a left version of the main and tail wing are available as STL files; to create the right version mirror the object in your slicer of choice.
Promo video:
Timelapse video:
Airplane featured on Tested:
Materials and methods
- Filament
Documents
Issues
Issues are used to track todos, bugs or requests. To get started, you could create an issue.
Comments
I finally did it...
What went wrong...
I started to print to small, it does not work.
You need to print as big as possible .
It is a beautiful model, thanks
There have been rumors of folks completing this project at 95% on the Ultimaker 3 -- if you do so, please share photos!
Also another thought, I have the dual extruder. So for example, any idea how to take the STL file of the fuselage and make it into 2 so you could do the fuselage in white and the windows in black? I'm obviously new to the 3D printing world and just curious as to how you combine 2 different files to line up perfectly to perform this task....
I can't find a smaller nozzle than .4 for my UM3 Ext. Do they make a smaller nozzle?
Tom brookhart, it was designed for the Ultimaker 2 extended was released before the UM3 came out.
The UM3 on paper is 5mm shorter than the 2 .. this is because of the new print head is much bigger than before
I have an ultimaker 3 extended and I printed the fuselage at 100% but the wings don't fit until you get it down to 97.2%??? I thought this was made for the ultimaker extended?

- Printed on:
- Other
- Result:
- I split this up in to parts that would fit the 120mm build volume of the Monoprice Select Mini and it came out great. I printed with 20% infill to give it some weight and while it used a lot more material it feels great and didn't affect the surface finish to any noticeable degree.
@imaginables Yes, so you can either print a few engines at once about an inch apart which would allow the tips to cool enough as it travels to the next one (some stringing may occur) or you could drop the temperature down to 200 or so and set min layer time to 10 seconds. (which sounds crazy but it works and takes forever)
Cool head lift has never worked well for me... Also, printing the fan blades at 0.25 nozzle is ideal if not smaller.
@youmagine@lamor-selles.de wow. this worked better than I expected.. the engines are too small though I assume?
Hi @valcrow , fantastic model. Thank you for sharing.
Been following your instructions closely but Do you have any tips on preventing this blobbing at the tips of the engines? Is it something to do with cool head lift? It was set to 10mm/s min speed
http://postimg.org/image/l53f8ki3x/
Thank you in advance
Max has a similar feature in subdividing polys, but like the example with the wing, if you have booleans and creases like the wing does, it may smooth out the main surfaces, but it also tends to mess up the edges.
I think the subdivisions need to happen before the booleans, but that also makes the booleans a lot more intensive. I guess its a case of picking your poison.
The Engines I agree are a little bit facety, but everything else at the scale we printed it looks pretty smooth. So unless you're scaling it up a lot, it should be pretty smooth for the most part.
I uploaded two examples of what blender can do in my dropbox: https://dl.dropboxusercontent.com/u/10226162/blender_edited_airplane.zip
The engine housing uses only subdivision surface which distorts sharp edges while the wing use both subdivision and edge split to keep sharp edges.
Hauke made them, he is the expert, in fact we share office at the University :-)
Hej,
You can use Blender to smooth the mesh. In this case one can apply two modifier, "Edge Split" to keep sharp edges unaffected and "Subdivision Surface" to smoothen the rest.
@andres Olsson Hey Anders! Thanks for the Kudos, means a lot coming from you :D Unfortunately this doesn't exist in a CAD format, this was done in mesh based software and that's the tessellation level that it was done at unfortunately. And due to it's complex curvature it was difficult to up the amount of polys without breaking other things.
While It's fast and organic to make things in Mesh software, you're right in that it shows it's limits here when you start seeing facets.
This is an extraordinary design job, nice work!
It is a pity though that you saved the STL-files with such low quality settings as the STL-resolution is now limiting the quality rather than the CAD-model or the printer precision.
It would be nice if you re-saved the CAD-files as STL with much higher quality settings, aiming at a file size of like 5-10 times larger that the current files.
It appears like that 95% of all models that are uploaded are saved using default settings, which is unfortunate as a simple change of quality settings before saving would make the prints look nicer.
@ockap - Comprehensive printing settings and instructions are written up here: https://ultimaker.com/en/resources/20399-airplane-model
What settings do you recommend to print this plane?
@ Nick S thanks! :D I think scaling it down may not work so well for tolerance on the connections, and the size of the engine blades would be so small that they likely wouldn't register. What I would recommend instead is to print the tail fuselage in 2 halves, and the wings in 2 halves and glue them together but keep the same overall scale.
That said I haven't tried scaling it down to UM2 size... maybe you can try and let us know how it goes :D
This looks just brilliant. You have done it again Valcrow. For those of us with the shorter UM2, could you do a smaller version? Or if we scaled it down in Cura would it still work out?